#ifndef LIBOSMSCOUT_SHADERUTILS_H
#define LIBOSMSCOUT_SHADERUTILS_H

/*
  This source is part of the libosmscout-map library
  Copyright (C) 2017  Fanny Monori

  This library is free software; you can redistribute it and/or
  modify it under the terms of the GNU Lesser General Public
  License as published by the Free Software Foundation; either
  version 2.1 of the License, or (at your option) any later version.

  This library is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  Lesser General Public License for more details.

  You should have received a copy of the GNU Lesser General Public
  License along with this library; if not, write to the Free Software
  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307  USA
*/

#include <osmscoutmapopengl/MapOpenGLImportExport.h>

#include <string>

#include <GL/glew.h>

namespace osmscout {

bool OSMSCOUT_MAP_OPENGL_API LoadShaderSource(const std::string &dirPath, const std::string &name, std::string &result);

bool OSMSCOUT_MAP_OPENGL_API LoadShader(GLuint &shader,
                                        GLenum type,
                                        const std::string &name,
                                        const std::string &shaderSource);

}

#endif //LIBOSMSCOUT_SHADERUTILS_H
